Answer by
nk409 (33)
Mechanism of finding how Kernel calculates color and other attributes of each pendent on hardware.We can use more number of pixel shaders.With recent rendered graphics programming(Eg:Games) it is must to use multiple shaders.Since it is resource utious in choosing. In the pixelshader we can take advantage of multiple texture targets.We can use WPF,C# language to implement easily.